Created in 72 hours for Mini Jam 164: Destruction, the limitation is 'Constant Escalation'

Welcome to your new Boom-Corp prospect! You're free to run it as you see fit, provided you keep generating increased profits for the shareholders...

Mine ore and gems for profit, use explosives to do it more efficiently, re-invest the profits to keep profiting.

You'll start each round with three hits to collect resources, and 3 spins to refresh the resources that are available. After each round you'll get a chance to buy more resources (and explosives) from the shop. Pickaxes and maps also appear to increase your available hits and spins.

Press 'I' at any time to view your inventory.

Music - Doobly-Doo by Kevin Macleod - https://incompetech.com/

Comments

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Made it to round 19 once I realized that spinning the wheel made the rocks reappear. Good Game, lots of potential.

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Cool! turn a slot machine into a strategy is so crazy!
I can see a lot of potential on this game.
It's really funny that my name is also wayne

Dude, we should start a collective or something! Wayne's unite!

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Nice GamE! at first it looked like a classic gambeling slot machine, but actually it now seems there is a lot of strategy involved and one can learn to make better choices when purcaseing. i made 1699$ in the last round, required was like 2600. quickly became more difficult, thats great. Negative: Music gets boring, too few choices at the beginning. perhaps the game could be exported for a mobile version? 

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Hey, glad you enjoyed it! It should be playable on mobile but for a few features like the mouseover text and the inventory screen. I definitely agree about the slow start, I'm planning to expand it out into a bigger release with a lot more meaningful decisions but I didn't want to overscope for the jam.

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sounds great, yeah its better to keep things simple for a short jam, i guess ill keep this in mind when joining another jam! Good luck with develoment!

Game board does not display properly on Firefox, rendering the game unplayable because only tiles in the top left of the window can be clicked, most of the playable board is off-screen, and most of the board that is on-screen is supposed to be off-screen and so is non-interactive

Sorry to hear that, I'll have a look into it in the morning, thanks for letting me know :)

I've put up a new build with the scaling properties set so things shouldn't move around, let me know if it's still off.

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Works great now :)  MADE IT TO ROUND 17