First update!
Just a few minor changes based on the feedback I've gotten so far.
The most significant one is a balance fix to make it a bit less easy to retrigger lines by continuously nudging up and down between two of the same coin. Reels now 'lock in' a direction and only unlock after a spin, so if you nudge a reel down you can't nudge it back up until you spin again (unless you find a token that says otherwise...)
The rest is trying to remove potential causes for bugs that only happen occasionally, which makes them really fun to try to pin down! The first was rounds sometimes not ending when the total value is close to the quota (they usually do end after taking another action). The second is mods in the shop not populating correctly, so it shows all the upgrades but doesn't do anything when you buy it.
Like I said, these are only potential fixes so if you are still seeing either of those issues (and the title screen is showing as v0.0.2-D) do let me know!
Flipto (Demo)
It's not gambling, it's the future of finance!
Status | In development |
Author | WayneMadeAGame |
Genre | Strategy, Card Game |
Tags | deck-builder, Deck Building, engine-builder, engine-building, High Score, Incremental, Roguelike, satire, Score Attack |
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